Download the latest release of this plugin, and extract it into the game folder as well.Download the latest BepInEx v5 圆4 version from here, and extract it into your Slime Rancher game folder.(Except for enum patching, but that's very difficult to do) This allows for things like adding entirely new methods to classes, patching static constructors, and adding values to enums, which can't be done with Harmony. Because of the way BepInEx initializes into the game process, certain tools like Mono.Cecil can be used in-memory for patching game code.You are able to use more powerful modding tools.It's immune from breaking because of game updates, and integrity checks (for example from Steam).Installing is just drag and dropping into the game directory, and uninstalling is just deleting whatever you have copied into the game folder Why is this better than what SRML already does? Many components (like logging) have been altered to use BepInEx's internal systems instead of writing directly to a file. The mod is available from its ModDB page here.This plugin is a bootstrap for SRML to launch instead of requiring it to be installed into Slime Rancher's game files. They already have all of the stuff programmed (plorts, largos, model, module, id, actor name), except for the slime asset. We have a mods channel specifically for that.Īs for why I chose Saber Slimes specifically, it was because they were the easiest slimes to make. If you want to find more mods, such as my Cube Slime Mod or others, or dicsuss them, consider joining the Slime Rancher Wiki Discord. The mod might be updated in the future with more slimes and stuff, not just the Saber Slimes. For Windows users, they are usually located here: "C:\Users\USERNAME\AppData\LocalLow\Monomi Park\Slime Rancher". If you do open a save file with them on a new update, you can revert to the previous backup with them by removing the newest version of it. Saves with the mod are also denoted with a special version number, such as "1.2.2saber". For this mod, it's recommended to make a separate save file so that you can still experience new updates when they come out. Once a new update comes out, do not open the saves with Saber Slimes with them, or else they will disappear. In case the installer crashes, you have probably chosen the wrong folder. It's usually located here: "C:\Program Files (x86)\Steam\steamapps\common\Slime Rancher\SlimeRancher_Data". When the installer asks you to choose the game's folder, choose SlimeRancher_Data. To install the mod, simply follow the instructions given to you in the installer. Mac and Linux users might be also able to install it through using Windows executable emulating programs like Wine. This mod can be installed on any Windows copy of Slime Rancher 1.2.2. You need to have Visual C 2010 Redistributable Package on your computer in order to run the installer. You could even have it produce three plorts if fed with a special chicken. Every time the slime is fed, it will produce two plorts! They however don't treat food as favorite, as it doesn't fill them up as much as a favorite food would, so that you can get more plorts. Saber Slimes have a valuable trait their descendants don't have. They can be only found in the Wilds alongside their descendants, and they are half as rare as a gold slime (1% chance to spawn)! Not only that, if you don't find them quickly enough, they will eat a plort and turn into a largo! They may also be found inside crates. This mod adds in pure Saber Slimes for you to ranch. From the person who brought you the Cube Slime Mod, I present to you the Pure Saber Slime Mod! Features
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